Virtumory - Virtual Memories, is a project ignited by my passion. I perceive video games as immersive experiences like traveling, literature, cinema, and social interaction. I strive to capture those cherished moments and create lasting memories. As an experienced artist, I have long been mesmerized by the enchanting allure of game visuals, their power to evoke emotions and their remarkable ability to transport players into immersive gaming worlds.
3D models and game worlds ARE NOT crafted by me; they are the creations of their respective creators. Consider me a traveler, equipped with a camera, wandering through virtual worlds. However, the in-game photography, the chosen compositions, the selective lighting based on sun position and time of day, and the subtle post-processing and color grading are my artistic contributions. The images encapsulated are a product of my own gameplay and composition, independent of pre-set cinematics. Despite being captured on a modest GTX1060 video card, these images underscore my capacity to distill the very essence of a game into breathtaking snapshots, while adeptly manipulating character action, in-game lighting, and environmental transformations.
Game photography allows me to refine my expertise in photography, composition, color, lighting, cinematography, and visual storytelling, effectively applying these skills to my creative endeavors.
"Far Cry New Dawn," a 2019 first-person shooter by Ubisoft Montreal, is a sequel to "Far Cry 5," set in post-apocalyptic Hope County, Montana, 17 years after its predecessor. Players control "the Captain" to combat the Highwaymen, a savage group led by twin sisters Mickey and Lou. The game presents a vivid yet dystopian open-world, an RPG-style upgrade system, and accommodates both single and co-op modes, blending action, exploration, and survival in a post-nuclear world.
When Ubisoft's free trial of "Far Cry New Dawn" landed in my lap, I had no idea it would become my "gateway drug" to the mesmerizing world of PC gaming. Prior to this point, I hadn't considered myself much of a gamer. However, this game not only captured my interest but also helped invigorate my mind, effectively drawing me out of a long-lasting depression. It opened my eyes to the vast world of exploration offered by triple-A games. The post-apocalyptic setting provided the artists at Ubisoft a creative license to design an impressively stylish world - white and pink-tinged deer, roads and buildings overrun by vegetation, fashionably designed enemies, abundant graffiti, and unique DIY weapons. The pulse-pounding music of Die Antwoord and Run the Jewels echoing from enemy speakers and car radios further intensified the gaming experience. I find myself still chasing the high I first experienced with this game. 
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